Escape Room Sydney

CT ADVENTURE ESCAPE ROOM SYDNEY

Escape room Sydney is becoming a famous topic among big and small businesses alike in big cities.

The game’s name is “Escape Room” — a literal description of a complicated activity. A group of people (a team) signs up to be locked in a room then must find clues and solve puzzles in order to complete a given mission and locate the key to escape.

After becoming very popular in Asia, Western Europe and the West Coast, these attractions are mushrooming across the US. Within the D.C. area, one opened in College Park, Md. last May, another that opened in Glover Park in the month of October is now expanding. The team that set it up are now coming up with a branch in New York City and is set to open in Chinatown in late February. Just to reiterate… escape room Sydney is becoming a famous topic among big and small businesses alike in big cities nowadays.

In 2007, the first escape room is believed to have opened in Japan. However, there are several sources of inspiration behind the idea, says an expert who is an escape-room designer based in Britain. The first game rooms (escape rooms) in Japan were inspired by computer games where in participants had to solve a puzzle to escape from an imaginary locked room. In the U.S. some of the first escape rooms were based on haunted houses; a staple attraction at funfairs. In eastern Europe the idea first spread as a way of making money out of city-centre basements for which there were few other profitable uses.

Whatever their seed of inspiration, these game rooms as some people fondly cll them have become even more popular in recent years. In the year 2014 there were only 22 escape-room venues open in America. Now there are over 2,300 in that nation alone, according to a recent survey by Room Escape Artist: a website about the industry. In Britain there was just one that opened at the beginning of 2013; today there are more than 600. Around the globe there are probably over 10,000 escape rooms in business now. We’re talking about the subject escape room Sydney because it is becoming a famous subject among big and small businesses alike in big cities nowadays.

Prehistory of Escape Rooms

Prehistory of Escape Rooms

Escape rooms are a reasonably recent phenomena, appearing in Japan in 2007 and a few years later in Europe and the USA. But there is a history leading up to these first physical escape rooms. The computer game versions of ‘escape-the-room’ date from the late 1980s, and TV shows such as ‘Now Get Out Of That‘ also had a similar premise. It is also not hard to see precursors to the escape rooms in other media. The Saw films are a recent example; the James Bond novel classic Dr No from the late 1950s is another. But the development of this phenomena does not explain its appeal. Why are people drawn to puzzles, challenges and the race against the clock tension of an escape room?
There has been some editorial speculation on the popularity of escape rooms and similar games and literature. One popular notion is that modern professionals are worked hard and kept on a busy schedule. Lives are structured, and this is something that we literally want which we want to escape. But we cannot really leave our lives because that would be irresponsible. Instead, we escape symbolically.
Perhaps this should come as no surprise. The term ‘escapism’ has long been applied to many types of entertainment Escape rooms manage to express this more literally, while also being a creative and intellectual exercise. Being confined to a small room, even handcuffed, normally wouldn’t seem like something that should be appealing. But we must remember that it is the escape we are looking forward to and not the sense of entrapment. Perhaps we already feel a little confined in our own life, and escaping this in a game gives us a sense of release.

Escape room game Sydney
Try the escape room that Sydney siders have found so appealing. Break out of a mindset or bad habit while pondering the puzzle before you. Exercise a different attitude or different thinking process. Best of all, experience something new with your friends or colleagues.

escape rooms

CT Adventure escape rooms

Literally Escaping

Literally Escaping

Many pop psychology ideas have come and gone over the years. But occasionally an idea catches on because it proves useful or accurate. One idea from the late 1960s, the concept of lateral thinking, proved quite enduring. It helped to get people out of a narrow way of thinking that was often the product of a rigid education.

Lateral thinking is about solving problems creatively or indirectly, often by viewing them in a larger context. We are used to analytical thinking, were we add up clues and facts and derive an answer. Lateral thinking questions facts, regarding them as assumptions, or something only true in a certain situation. It also looks at how facts might be put together in a different way. Or how we might avoid a problem rather than solve it.

Lateral thinking is similar to the idea of ‘thinking outside the box’. We are used to seeing a structure or overall pattern, and working within it. Lateral thinking changes the structure.

Examples:
The phrase ‘think outside of the box’ comes from a famous puzzle. 9 dots are arrange in a square, 4 dots at the corners, 4 dots in the middle of each side, and one dot in the middle. How do we join all 9 dots together with only four lines? Most people draw within the square, but we can only join all the dots with three lines if we go outside the square (box). This doesn’t occur to most people.

Another famous example is a tall bus stuck underneath a low bridge. The only way to get the bus out is to deflate the tires and back it out.

Run out of bench space in the kitchen?  you can put a cutting board on an open draw, and use that as workspace.

Lateral thinking often entails seeing the system from outside, not from within. It is too easy to focus on the problem, or where the facts or system automatically lead us. But if we unfocus, and look at the situation that the problem exist within, we might see several possibilities, including some that actually work.
In hindsight the solution often seems obvious and logical, because we understand the process of reasoning behind it. But we forget all the other possible processes, which may have lead nowhere.

Escape room Sydney
An escape room puzzle requires us to look at all the information we can find, and then find a pattern. There are many ways to put together the same information. If we stick to the first impression, the first pattern we think of, we might find that any subsequent information does not fit. But all the information may fit into a different pattern.
Turn everything upside down and back to front. Wonder if an apparent triviality is actually the missing key to it all. Explore every possible pattern, and eventually something will work.

Escape room game Sydney
Escape rooms maybe a fictional, even fantasy world, but they involve real thinking skills.And they are literally Escaping from life, if only for an hour or two. Share the combined thinking power of several friends, and have the satisfaction of solving the mystery.

Literally Escaping

Literally Escaping

Show Me Escape Room Sydney

Show Me Escape Room Sydney

Tell me and I will forget, Show me and I may remember, Involve me and I will understand?
Confucius

There is a reason why computer games and novels and films are more popular than textbooks and traditional study. We’re involved in a game and similar activities far more than we are involved in dry factual information. It is an experience rather than a chore. And we tend to enjoy this more because it is something we are doing more than something we are observing. We enjoy it even if we (perhaps accidentally) learn something in the process.
Of course the distinction isn’t cut and dried. Some activates like an interactive game are more involving than perhaps a novel. And some people get more involved with something that is of personal interest to them. And then we have people of insatiable curiosity that find everything stimulating, even old high school history books. It all depends on what we find involving.
The distinction is further complicated by the fact that many films and games draw at least some inspiration from real world events. An historical film or a war game with an historical basis can attract the attention of people who otherwise have little interest in the history itself. And then perhaps foster an interest later on. Then again, the actual history may give as a deeper understanding of the popular film version, or a generate contempt because we can see the inaccuracies.
Live games like escape rooms have some basis in popular culture, history, cultural myth or popular fiction. There is a common theme or even a common storyline. But at least part of the appeal of an escape game lies in the fact that people are participating in the event that surrounds them. It’s not just words on a page or pictures. It is a visceral experience.
Involving experiences teach us in a way that text books cannot. Which is not to undermine the importance or traditional learning, which is an important part of understanding the real world, and which can also really help in escape puzzles. But when we are involved we tend to learn in a deep way that is beyond words, because we are learning by an experience. On occasion we may learn through experience without even consciously trying or noticing.
Sometime we try to learn something today because we think we can apply it later on. Better still is the experience where we apply what we already know, and learn more in the process.

Escape Room Sydney
Escape rooms are a fun challenge, best enjoyed with a few like-minded friends or colleagues. For an hour you can live the type of adventure we otherwise only see in games or films.

Show Me Escape Room Sydney

Show Me Escape Room Sydney

The Structure of Psyche

The Structure of Psyche
The ancient Greeks had several deities, including two who were concerned with the appeal of pleasure and art. They had two deities here because they believed there were two aspects to art. There was the finely structured art of geometry, architecture, fine sculpture, military precision and design. We might also include baroque music and computer graphics here. There was also an art of decadence and emotion, drunkenness and partying, sporting events, and anything that was visceral. The When comparing these two approaches to pleasure and art the decadent emotional partying was thought to be superior, or at least more appealing, by a factor of 10 to 1.

We have a different culture to the ancient Greeks, even as some of their language and ideas do survive today. Their contrast between the finely structured art and mindless hedonism still makes some sense today, but we probably see these concepts quite differently, and not necessarily as mutually exclusive. We could also include ideas such as lateral thinking that would not fit into either category. The modern interpretation of the old Greek distinction would be visceral versus abstract ideas.

The origin of the Greeks’ two ideas about are interesting. They had an idea that society was structured by rules and conventions, and that citizens living within this structure found this limiting and rather frustrating. Society needed these rules for order, but the citizens needed some escape from these frustrating limits. Hence the occasional drunken party or festival, a time of uninhibited emotion.
Today we still have people who live this way, needing a few hours drunk to escape from the daily grind. But we also have many people who are not stuck in the either/or idea of mindless routine versus drunken inhibition. Some people find great joy in new ideas, new experiences, finding new patterns, solving a few mysteries, achieving a goal. This is not being confined to a structure, it is expanding the (perhaps loose) structure that they already have.

Escape Room Sydney
Escape rooms are appealing on several levels. For one thing there is the mystery to solve, uncovering the details of the story or situation. Another is that this is a visceral experience. Unlike a book where you just read about a story an escape room make you a participant.
Escape rooms are an escape form the more regular life we live during the working week, but an escape that is intellectually challenging, physically involving, very social, and in no way dangerous.
Try an escape room with a few friends

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Effective Learning and Achievement

 

 

 

Effective Learning and Achievement

Popular wisdom over the past generation has told us that active use of our brains will prevent mental decay. This is increasingly important as we age. People who are constantly learning suffer fewer memory and cognitive problems later in life. They also feel a little more ‘alive’ and aware.

Of course we can put effort into learning and achieve little, or achieve less than other people who seem to put the same effort. So why the discrepancy? Probably it is the type of effort as much as the amount.

Some tricks:

  • Visualize the outcome. What are your objectives in learning this skill/information? What are the possibilities?
  • Think of written resources (textbooks, articles, online research …etc.) as a starting point. We have all heard criticism of people who just have book knowledge. But these people do better than those who have no knowledge at all. Of course it is experience and participation that really teach us, but the person with book knowledge will benefit far more from any experience and participation than a complete novice, and learn quite quickly. It is book knowledge combined with personal experience that really makes for skilled individuals.
  • Work with others. Bounce ideas off other minds. Consider different perspectives. Don’t just rely on your own mindset and ideas, there will always be a few things that you missed and that others picked up on.
  • Learning approaches make a difference. Some individuals learn a lot from spoken lectures. Some learn a lot from reading. Some from visualization or by building a working model. Sometimes an individual learns different topics in a different manner, or learns a topic by combining approaches.
  • Remember that failure is acceptable when learning but not when implementing. There is a lot of trial and error involved when discovering and experimenting. See the humour and humility in this, and embrace the creativity. But when somebody pays you to do a job you need to produce the successful results of all your efforts, not more trial and error. We learn now so we know how to get do things well latter on.
  • Accountability and time limits help motivation. We tend to prioritise what is urgent rather than what is important. Accountability and impending deadlines can make the important things a slightly urgent priority. The feedback from this is useful and the successes makes it worthwhile.

 

Escape Room Game Sydney

Escape room situations are beneficial at many levels. They involve cooperative teamwork, active participation, the linking of information and experience, and an impending deadline. At the same time is it an enjoyable experience, with nothing too important involved should things go awry. Social games like this are about being active and alive.Effective Learning and Achievement are a welcome side effect.

 

Pieces and Patterns

 

 

 

Pieces and Patterns

A complaint sometimes made about people in the millennial generation is that they think in disconnected moments. Their minds are used to making short comments on Twitter; they live by disconnected experiences. The complaint is that they do not connect these experiences together to for an understanding or see an overall pattern. This may mean a poor understanding of themselves and others. Life’s an interesting set of jigsaw pieces that stay unassembled in the box.

Perhaps this is a misconception. Perhaps older generations always believe the new generations aren’t getting it right. Perhaps the next generation is only different, not mistaken. Or maybe it’s just immaturity, with the older generation forgetting how they went through the same type of experiences at that age.

But a kernel of truth in this is the concept of a mind that is more concerned with isolated experiences and moments, maybe facts, rather than connections. This type of mentality has always existed. In fact, it must be the starting point for any newborn infant mind. But if a brain is to develop it must start connecting its experiences together. This is needed if we are to be self-aware, or aware of the world around us.

Escape room Sydney

In contrast to the accusation that the millennial mind is focuses on disconnected experiences is the mentality behind digital technology. Digital technology, whether it is coding or interfacing devices, is all about things being interconnected. Computer code is highly structured, not just a random group of terms. Physical devices and social media connect at multiple levels. What can be a problem is that the users are mostly oblivious to this. The structure is provided for them without their needing to understand it.

Computer games can be an exception to this. Some games are just mindless entertainment where you shoot space invaders. But more advanced games require users to put things together. And puzzles or detective games require thinking and pattern formation.

Escape rooms combine physical experiences with a mental demand for putting those experiences into some sort of order. This is how new neural pathways are formed. And it is something different to the learning obtained from reading, which is also high beneficial in its own way.

Escape room game Sydney

An escape room game is social, teaching team work with friends; they teach resourcefulness, because we can’t just look for h answer on Google; they are physically engaging, not just being words on a page; and they teach us the interconnectedness of our experiences.

Escape rooms may be a fantasy scenario, but they teach us practical thinking skills and the joy of being physical involved with what we do.